Need For Speed Carbon (PSP)

Electronic Arts

Overview

Ahhhh the good ole days of the PSP, in all its pixel perfect 480 x 272 glory.

During my time at Electronic Arts in Burnaby, I was fortunate to work alongside a great group of designers as part of the Front End Design Services team ( FEDS represent! ) . We worked on a handful of yearly EA PSP titles (Fifa, NBA, NFL, Tiger Woods etc) at the time, and I was a designer on Need For Speed Carbon for the PSP. This was a fun project with a great art style that allowed us to be fairly creative with our execution.

My Role
Interface Designer
Platform
Sony PSP
Release Date
2006

Contributors

Design Lead

Peter Hoang

Interface Designers

Joshua Trusz
Chad Chambers

User Interface

The UI using combines the use of graffiti, heavy use of texture and color to give it an overall grungy street vibe.

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